High Noon Duel: the Elysium Studios Western fought across six reels
High Noon Duel puts two gunfighters on either side of a six-by-four board and lets the reels decide which of them gets to open their own bonus. Pistol Belle stands on the left in purple, the Iron Cowboy on the right under a red cape, and a segmented bar runs along the top edge of the frame throughout base play. Every one of their scatter symbols that lands drags that bar a little further towards one side.
Elysium Studios wrote the game and Elysium Studios ships it, which is why a reader who goes looking will find it filed under either name. The two are not rival claims: Swintt bought Elysium Studios in 2024, and the studio has been releasing under the group ever since.
Base play on a recorded screen. Six reels, four rows and twenty-four visible positions, with the segmented duel bar running across the top of the carved frame and a stake of 2.00 showing at the foot.
The short version
Game overview
Wins here do not run along drawn lines. Matching symbols pay when they land on reels that touch, counted from the leftmost reel rightwards, and it does not matter which row each one sits in. On a board six columns wide that makes the first reel the one that decides whether anything is happening at all, and it makes the sixth reel worth watching only when the five before it have already lined up.
A winning set does not stay. The symbols that formed it leave the board and the positions they held are filled from above, which can produce a second win on the same paid spin, and a third after that. That is the engine the whole game sits on: the duel, the wilds and the bonus formats all exist to give the tumble more to work with.
Theme and design
The frame is carved wood against a desert street, with a saloon on one side and a water tower on the other, and the two duellists are drawn at full height outside the reels rather than printed on them. That is not decoration alone. The characters are the interface: when Belle's feature runs the screen turns purple, when the Cowboy's runs it turns red and gold, and the Lady in Black brings black, gold and fire with her. A player glancing at a phone can tell which mechanic is live from the colour before reading a word of it.
The symbol set is split the usual way, with card suits pressed into metal tokens at the bottom and four painted gunfighters above them. The gold chest marked W is the wild, and it appears in all three of the shapes this game can produce.
Two names against one game
Elysium Studios is the studio. Elysium Studios is the company that owns it and puts the game in front of operators. A trade report on the release names the provider as Swintt and then says in the same sentence that the title comes from its Elysium Studios label; a catalogue entry files the game under Elysium Studios and says nothing about Swintt; the studio's own social account announced the launch under its own name. Nobody in that list is wrong, and this site does not pretend there is an argument to settle. Where the group matters — which shelf of an operator's lobby the game sits on — these pages say Swintt. Where the author matters, they say Elysium Studios.
The title is not this game's alone
"High noon duel" is an ordinary English phrase for a Western showdown, and it was attached to several things before this slot existed. A mobile strategy game runs a seasonal mode under that exact name. A Disney Infinity toy box carries it too. There is a separate Western slot called simply High Noon, by Nucleus Gaming, with five reels and thirty lines, and a Hacksaw Gaming title called Duel at Dawn that shares the theme and nothing else. None of those is this game, and none of their figures belongs here. That is why the studio name travels with the title in the headings on this domain rather than being left to the body text.
Free rounds, and where they are not
This site runs no game. There is no practice window on it, no balance, and no button that opens one while calling itself something else. Free rounds for this title do exist away from here, but they are not uniform and they are not promised by anyone: one catalogue offers a free round on its own page for it, while another page that advertises a demo of the game did not load one at all when it was opened. Availability is the venue's decision, not the studio's and certainly not ours, so the honest form of the answer is that it depends where you look.
What a ceiling figure means and what it does not
27,000x is the most a single round of this game can return, expressed as a multiple of the bet that bought it. It is a boundary of the maths, in the same way that the top speed printed on a car is a boundary of the engine. It says nothing about how often anything is won, nothing about what a session costs, and nothing about what any particular player will see. The trade report that covered the release calls the game high volatility, which in plain terms means the paid spins that return nothing are expected to be the majority and the rare ones are expected to be large. That is the trade report's assessment and not a measurement made here.
Short answers about this game
- Who made High Noon Duel?
- Elysium Studios wrote it. Swintt owns Elysium Studios and ships the title, which is why both names turn up against the same game.
- What is the board?
- Six reels and four rows, twenty-four positions in view at once, read off a recorded screen of the game.
- How high does the stated ceiling go?
- 27,000x the bet. That figure is the top of the range and not a target, and it is the one headline number this site and the trade report agree on.
- Is a return percentage printed anywhere on this site?
- No, and the reason is on the attributes page: our own record of the game carries none, and the outside sources that do carry one do not agree that it is a single number.
- Can the game be played on this site?
- No. There is no game here, no free round and no link dressed up as one. Everything on these pages is reading matter about a game played elsewhere.